Burn Ban
Legacy Stage, 2025
Playwright, Lyrics: Matthew Teague Miller
Music: Joshua Hegg
Director: Erin Horst
Stage Manager: Lennon J Nickels
Set Designer: Aaron Kennedy
Props Designer: Delisa Freistadt
Costume Designer: Amelia Keliogg
Lighting Designer: Brandon Morgan
Sound Designer, A1: Oliver Loll
Photography: Maegen Heller
Sound designer and Audio Mixer for Legacy Stage’s Burn Ban.
Burn Ban is a horror musical that centers around a family as they return to camping in a northern pacific forest. The relationships between our characters are strained as unspeakable terrors descend onto their campsite. This original script explores themes of disconnection, tech-reliance and communication in the modern age, all over the backdrop of a modern slasher film.
My design approach to this musical was for sound to be both ever-present and immersive. Naturalistic sounds of the forest encircled the audience at all times from a full surround-sound system. In order to reinforce the themes of technology reliance, audience phones were collected at the top of the show, and “false notifications” were incorporated in the soundscape, mixed with forest bird calls to increase the audience’s paranoia.
The stage for Burn Ban also hosted a variety act festival, called “FringeFest” which acted as the opener and closer of the musical. The sound system needed to accommodate the needs of this festival in addition to the main show, only needing another board save to change the patching internally.
This production involved me retrofitting an old warehouse with a custom sound system, managing a live band, mic-ing cast members, and manipulating field recordings from sound libraries. I was also responsible for live mixing the show for the duration of the run.
Sample Highlights
Bird Demo
As one of the biggest themes of the show were paranoia and tech reliance, we wanted to make the audience question their own connection to their devices, and think about electronic distractions in their lives. When the audience arrived, we collected their phones and put them in a collection organizer.
During the opening of the show, I played a fake notification sound from the speaker closest to the phones. Then, slowly over the course of the show, I melded the sounds of different notifications into the sounds of birds that played intermittently in the show. These “called bird sounds” (called for in the script) were often in the form of owls, which justified them not blending in to the birds already playing. Through their overwhelming presence, the idea of these notifications and cell phone reliance was continuously reinforced.
Creature Demo
Throughout the show, creatures known as “watchers” stalks our characters, but are never seen. As the audio was the only presence of this creature, I wanted it’s early existence to be ambiguous. For the overwhelming majority of the show, it is only represented by rustling in the leaves, movement in the trees and the wind. When the script called for it to scream, I based each off of the mundane explanations the characters dismiss it as. First, the scream sounds like a freak event caused by the wind in the canyon, which I based off of an Aztec death whistle. Next, it is debatably a call by a hoofed animal (made by blending human screams with the bellows of a deer). Finally, the screams resemble a monster attempting to impersonate a human (made by the same method as the animal calls). This demo plays 2 "wind calls”, 2 “animal calls”, and 2 “monster calls”.